Comments

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(+1)

Fun game, but I think it's weird how upgrades become progressively more efficient, up until YT ads, after which they become less efficient again. So the optimal strategy is to just spam YT ads (until you can't click fast enough anymore)

(+1)

If this ever gets updated in the future, could we maybe get both a count on how many things we have, like, of each money maker, as well as a $ per second count?

I'll keep these ideas in mind for future updates!

(+1)

Is there anything higher than "mind-boggled"? I have over 17 billion and I'm wondering if there's a limit.

(+2)

There isn't any limit and it probably won't happen as the game is (for now) cancelled. Thanks for playing though! 

man how happy is this investor going to get

very, they only care about money.

(+2)

Made by an 11-year-old gamedev beginner?!

Kid's going places. I'm 17 and couldn't make a game on Scratch LOL

(+2)

Thanks lol. Don't worry, just put more effort into learning gamedev and you'll be good in no time.

(+2)

Hi Just FYI: Can't remember but Mail of SMM did not deduct the correct price from my cash.... it was only 200 instead of the full price...

Thanks for noticing. The game is at an early stage, so there will be a lot of bugs.

Might be a little bit better if the cash count didn't flash around trying to stay centered.

It's flashing? I don't see it on my side. If you're using a mobile device, I think it might do that. If you aren't, I do not not the solution.

(+1)

It's a surprisingly fun little game, kudos to the dev.

Thanks!

(+2)

I'm always in favour of idle/clicker games, especially if they're relatively short but still entertaining. The only change I'd make is to adjust the prices of some of the upgrades.  As it currently stands, it's cheaper to just buy the first upgrade hundreds of times than to actually buy any of the more expensive ones. Other than that though, it's functional and pretty clean, which is more than can be said for some games on itch.

1/7/2022

(1 edit) (+2)

Thanks for the feedback! I am going to increase prices when 0.2 releases (which should be soon).